Piercing Spikes
Throw out a patch of ferrofluid which turns into spikes when enemies are near.
- Has 2 charges. Can create a maximum of 2 patches. Catalyst can pick up the patch to regain a charge, so long as the patch hasn't been activated.
- Holding Tactical button delays the launch. Melee cancels the launch.
- Creates a 2m x 11m patch perpendicular to the point of view.
- Patch can travel under closed doors.
- Catalyst can pick up her spikes and get a charge refund, as long as no enemy player got inside the detection range of the spikes.
- Can be destroyed by punching the orb 1 time.
- Since the Season 30 midseason update, the spikes are taller and harder to jump over, and the thrown projectile damages enemies it hits.
- Placing it into a valid doorway automatically reinforces or rebuilds the door.
- Catalyst is no longer immune to another Catalyst's spikes.
