TacticalQ
Piercing Spikes
Cooldown 25s
Throw out a patch of ferrofluid which turns in to spikes when enemies are near. Catalyst remains immune to enemy spikes.
- Has 2 charges. Can create a maximum of 2 patches. Catalyst can pick up the patch to regain a charge, so long as the patch hasn't been activated.
- Holding Tactical button delays the launch. Melee cancels the launch.
- Creates a 2m x 11m patch perpendicular to the point of view.
- Patch can travel under closed doors.
- Catalyst can pick up her spikes and get a charge refund, as long as no enemy player got inside the detection range of the spikes.
- Can be destroyed by punching the orb 1 time.
- Catalyst is immune to all Piercing Spikes, regardless of who created it.