Catalyst in Apex Legends
Controller

Catalyst

Defensive Conjurer

Catalyst is a Controller Legend. She was introduced in Season 15 and is locked from the base game. She can be unlocked using digital currency: either 12,000 Legend Tokens or 750 Apex Coins.

Abilities

Checked against every EA patch note up to Apex Legends: Cipher Patch Notes (2 November 2026).

TacticalQ

Piercing Spikes

Cooldown 15s

Throw out a patch of ferrofluid which turns into spikes when enemies are near.

  • Has 2 charges. Can create a maximum of 2 patches. Catalyst can pick up the patch to regain a charge, so long as the patch hasn't been activated.
  • Holding Tactical button delays the launch. Melee cancels the launch.
  • Creates a 2m x 11m patch perpendicular to the point of view.
  • Patch can travel under closed doors.
  • Catalyst can pick up her spikes and get a charge refund, as long as no enemy player got inside the detection range of the spikes.
  • Can be destroyed by punching the orb 1 time.
  • Since the Season 30 midseason update, the spikes are taller and harder to jump over, and the thrown projectile damages enemies it hits.
  • Placing it into a valid doorway automatically reinforces or rebuilds the door.
  • Catalyst is no longer immune to another Catalyst's spikes.
Passive

Barricade

Reinforce doors, strengthening them and locking them to enemies. Spaces where doors have been destroyed can also be reinforced.

  • Hold the "alternative action" button near doorways for 0.5s to reinforce either existing doorpanes, or build a ferro-barrier if doorpanes are gone.
  • Can reinforce up to 2 doorways at a time; if a new barricade is created, the last barricade will disappear.
  • Reinforced doors take 4 melee hits to destroy; ferro-barriers take 2 melee hits to destroy.
  • Doors can still be operated by Catalyst and her teammates, but not by enemy squads.
  • The ferro-barrier can be broken by Catalyst and her teammates by pressing "interaction" key; Catalyst will need to rebuild the ferro-barrier if needed.
  • Abilities still damage doors/ferro-barriers as normal.
UltimateZ

Dark Veil

Charge time 2.5 min

Raise a permeable wall of ferrofluid. Enemies who walk through it will be slowed and partially blinded for a brief time.

  • Creates a permeable wall 40m in length and 8m in height in line with Catalyst's reticle.
  • The veil will keep travelling until one of the following:
  • The Dark Veil lasts 15 seconds.
  • Enemies that try to cross through the wall will be slowed by 15% and blinded for 7 seconds.
  • Does not block bullets, ordnance, or abilities.
  • Most scanning abilities will not apply scans to players on the other side of the wall.
  • Since the Season 30 midseason update, the veil fires significantly faster, and allies are no longer slowed or blinded when passing through it.
  • Catalyst is no longer immune to another Catalyst's Dark Veil.

Who is Catalyst?

Real name
Tressa Crystal Smith
Age
30
Home world
Boreas
Voice actor
Meli Grant

Catalyst skins

The wiki lists 48 skins for Catalyst, each with its rarity and how it was unlocked.

Every Catalyst skin

Apex Legends meta this season

The Apex Legends meta page tracks every legend buff, nerf and rework this season.

Apex Legends meta: every buff and nerf

Other Controller legends

Recent changes

Season 30 · 14 September 2026

  • Piercing Spikes cooldown dropped to 15 seconds (was 20). The spikes are taller, the thrown projectile now damages enemies it hits, and throwing it into a doorway reinforces or rebuilds the door.
  • Dark Veil fires much faster, and allies are no longer slowed or blinded passing through it.
  • Catalyst is no longer immune to other Catalysts' abilities.
  • Upgrades: Sole Piercer was removed; Resilient Veil (now also cuts the ultimate cooldown to 120 seconds) and Ferro-Door (now 6 reinforced doors) moved to level 2; Hidden Spikes moved to level 3; new level 3 upgrade Ferro-Frenzy.

Summarised from EA's patch notes. Read the original: Apex Legends: Marked Midseason Patch Notes

Season 28 · 9 February 2026

  • Barricade can reinforce up to 4 doors (was 2).
  • Piercing Spikes are about 50% larger, fly further and flatter, deal damage after 1 second (was 2), and up to 3 can be active (was 2), with a 20% smaller activation radius.
  • Dark Veil is 5 m longer, can be placed horizontally, builds through doors, D.O.C. Halo and Dome of Protection, and affects enemies who walk through it for 5 seconds (was 7).
  • Upgrades: new Hidden Spikes and Sole Piercer at level 2. Sister Spikes and Long Veil were removed.

Summarised from EA's patch notes. Read the original: Apex Legends: Breach Patch Notes