Apex Legends damage calculator

Pick an armour level and where you're hitting, and every weapon is ranked by how long it takes to down a legend. All 29 weapons, using the game's own damage and rate-of-fire values.

Shots to kill, ranked

Legend Armor
Where you're hitting
Weapons ranked by time to down a legend with Level 3 armour, Body shots
WeaponClassDamageShotsTime to downRelative
30-30 RepeaterMarksman weapon5140.78s
HAVOC RifleAssault rifle20100.80s
R-99 SMGSub machine gun12170.89s
VK-47 FlatlineAssault rifle20100.90s
C.A.R. SMGSub machine gun14150.90s
R-301 CarbineAssault rifle15140.96s
M600 SpitfireLight machine gun21101.00s
L-STAR EMGLight machine gun19111.00s
Volt SMGSub machine gun16131.00s
Alternator SMGSub machine gun18121.10s
Rampage LMGLight machine gun3071.20s
Nemesis Burst ARAssault rifle17121.46s
Mastiff ShotgunShotgun9531.82s
Longbow DMRSniper6042.31s
Kraber .50-Cal SniperSniper15022.40s
Devotion LMGLight machine gun16132.40s
SentinelSniper7033.87s
Charge RifleSniper7534.62s
PeacekeeperShotgun993—
EVA-8 AutoShotgun564—
Mozambique ShotgunShotgun544—
Triple TakeMarksman weapon664—
WingmanPistol455—
G7 ScoutMarksman weapon337—
Bocek Compound BowMarksman weapon258—
P2020Pistol249—
Hemlok Burst ARAssault rifle2110—
Prowler Burst PDWSub machine gun1613—
RE-45 BurstPistol1613—

Time to down counts the gaps between shots, not the shots themselves — the first round leaves the barrel at zero seconds. Figures assume every shot lands on the same body part, no damage falloff over distance, and no attachments fitted. Weapons whose rate of fire varies by attachment use the un-attached value.

How the numbers work

Every legend has 100 health with Legend Armor on top: 50, 75 or 100 as it levels up on EVO points, or 125 with a Mythic helmet or the Over Armor amp, so a fully-armoured legend is a 225 HP target. Since February 2024 that armour is inherent rather than looted as a body shield, which is why there's no white/blue/purple shield option here.

Time to down counts the gaps between shots rather than the shots themselves, so a one-shot kill takes zero seconds rather than one shot-interval. See the weapon tier list for the same maths turned into a ranking, or any weapon page for its full stat block.