APEXDB.GG

Apex Legends damage calculator

Pick an armour level and where you're hitting, and every weapon is ranked by how long it takes to down a legend. All 29 weapons, using the game's own damage and rate-of-fire values.

Shots to kill, ranked

Legend Armor
Where you're hitting
Weapons ranked by time to down a legend with Level 3 armour, body shots
WeaponClassDamageShotsTime to downRelative
R-99 SMGSub machine gun14150.78s
HAVOC RifleAssault rifle18120.98s
L-STAR EMGLight machine gun19111.00s
C.A.R. SMGSub machine gun12171.03s
Volt SMGSub machine gun15141.08s
VK-47 FlatlineAssault rifle18121.10s
R-301 CarbineAssault rifle13161.11s
Alternator SMGSub machine gun16131.20s
M600 SpitfireLight machine gun18121.22s
RE-45 AutoPistol12171.23s
Prowler Burst PDWSub machine gun15141.24s
EVA-8 AutoShotgun5641.25s
30-30 RepeaterMarksman weapon3961.30s
Rampage LMGLight machine gun2681.40s
G7 ScoutMarksman weapon3371.43s
WingmanPistol4551.54s
P2020Pistol18121.57s
Hemlok Burst ARAssault rifle19111.58s
Nemesis Burst ARAssault rifle16131.60s
Mastiff ShotgunShotgun8831.82s
Mozambique ShotgunShotgun4551.82s
Triple TakeMarksman weapon6342.22s
Longbow DMRSniper5542.31s
Bocek Compound BowMarksman weapon2582.33s
Kraber .50-Cal SniperSniper14022.40s
Devotion LMGLight machine gun16132.40s
PeacekeeperShotgun9932.73s
SentinelSniper7033.87s
Charge RifleSniper7534.62s

Time to down counts the gaps between shots, not the shots themselves — the first round leaves the barrel at zero seconds. Figures assume every shot lands on the same body part, no damage falloff over distance, and no attachments fitted. Weapons whose rate of fire varies by attachment use the un-attached value.

How the numbers work

Every legend has 100 health with Legend Armor on top — 50, 75, 100 or 125 depending on level, so a fully-armoured legend is a 225 HP target. Since February 2024 that armour is inherent and levels up on EVO points rather than being looted as a body shield, which is why there's no white/blue/purple shield option here.

Time to down counts the gaps between shots rather than the shots themselves, so a one-shot kill takes zero seconds rather than one shot-interval. See the weapon tier list for the same maths turned into a ranking, or any weapon page for its full stat block.