Apex Legends damage calculator
Pick an armour level and where you're hitting, and every weapon is ranked by how long it takes to down a legend. All 29 weapons, using the game's own damage and rate-of-fire values.
Shots to kill, ranked
| Weapon | Class | Damage | Shots | Time to down | Relative |
|---|---|---|---|---|---|
| 30-30 Repeater | Marksman weapon | 51 | 4 | 0.78s | |
| HAVOC Rifle | Assault rifle | 20 | 10 | 0.80s | |
| R-99 SMG | Sub machine gun | 12 | 17 | 0.89s | |
| VK-47 Flatline | Assault rifle | 20 | 10 | 0.90s | |
| C.A.R. SMG | Sub machine gun | 14 | 15 | 0.90s | |
| R-301 Carbine | Assault rifle | 15 | 14 | 0.96s | |
| M600 Spitfire | Light machine gun | 21 | 10 | 1.00s | |
| L-STAR EMG | Light machine gun | 19 | 11 | 1.00s | |
| Volt SMG | Sub machine gun | 16 | 13 | 1.00s | |
| Alternator SMG | Sub machine gun | 18 | 12 | 1.10s | |
| Rampage LMG | Light machine gun | 30 | 7 | 1.20s | |
| Nemesis Burst AR | Assault rifle | 17 | 12 | 1.46s | |
| Mastiff Shotgun | Shotgun | 95 | 3 | 1.82s | |
| Longbow DMR | Sniper | 60 | 4 | 2.31s | |
| Kraber .50-Cal Sniper | Sniper | 150 | 2 | 2.40s | |
| Devotion LMG | Light machine gun | 16 | 13 | 2.40s | |
| Sentinel | Sniper | 70 | 3 | 3.87s | |
| Charge Rifle | Sniper | 75 | 3 | 4.62s | |
| Peacekeeper | Shotgun | 99 | 3 | — | |
| EVA-8 Auto | Shotgun | 56 | 4 | — | |
| Mozambique Shotgun | Shotgun | 54 | 4 | — | |
| Triple Take | Marksman weapon | 66 | 4 | — | |
| Wingman | Pistol | 45 | 5 | — | |
| G7 Scout | Marksman weapon | 33 | 7 | — | |
| Bocek Compound Bow | Marksman weapon | 25 | 8 | — | |
| P2020 | Pistol | 24 | 9 | — | |
| Hemlok Burst AR | Assault rifle | 21 | 10 | — | |
| Prowler Burst PDW | Sub machine gun | 16 | 13 | — | |
| RE-45 Burst | Pistol | 16 | 13 | — |
Time to down counts the gaps between shots, not the shots themselves — the first round leaves the barrel at zero seconds. Figures assume every shot lands on the same body part, no damage falloff over distance, and no attachments fitted. Weapons whose rate of fire varies by attachment use the un-attached value.
How the numbers work
Every legend has 100 health with Legend Armor on top: 50, 75 or 100 as it levels up on EVO points, or 125 with a Mythic helmet or the Over Armor amp, so a fully-armoured legend is a 225 HP target. Since February 2024 that armour is inherent rather than looted as a body shield, which is why there's no white/blue/purple shield option here.
Time to down counts the gaps between shots rather than the shots themselves, so a one-shot kill takes zero seconds rather than one shot-interval. See the weapon tier list for the same maths turned into a ranking, or any weapon page for its full stat block.