M600 Spitfire
Full-auto LMG.

M600 Spitfire stats
EA changed Leg damage in the patch of 10 February 2025 without publishing the new value, so those numbers are out of date until they do.
Shots to kill
Shots needed to down a legend through each Legend Armor level, at 21 body damage per shot. Every legend has 100 health with the armour on top — since February 2024 that armour is inherent and levels up on EVO points rather than being looted as a body shield.
| Legend Armor | Total HP | Body shots | Head shots |
|---|---|---|---|
| No armour | 100 | 5 | 4 |
| Level 1 | 150 | 8 | 6 |
| Level 2 | 175 | 9 | 7 |
| Level 3 | 200 | 10 | 8 |
| Level 4 | 225 | 11 | 9 |
Counts assume every shot lands on the same body part with no damage falloff and no attachments fitted. Compare weapons in the damage calculator.
In the game files
M600 Spitfire ships in Apex Legends as mp_weapon_lmg.
Other light machine guns
Recent changes
Season 27 · 3 November 2025
- Locked Graffiti Mod hop-up removed. Reverse hip-fire removed, with tighter base hip-fire to compensate.
Summarised from EA's patch notes. Read the original: Apex Legends: Amped Patch Notes
Season 26 · 4 August 2025
- Locked hop-up: Graffiti Mod, which greatly improves handling and slightly enlarges the magazine.
- Wider reverse hip-fire spread.
Summarised from EA's patch notes. Read the original: Apex Legends: Showdown Patch Notes
Season 24 · 10 February 2025
- Damage increased to 21 (was 19); headshot damage 26.
Summarised from EA's patch notes. Read the original: Apex Legends: Takeover Patch Notes
Season 23 · 5 November 2024
- Damage increased to 19 (was 18).
Summarised from EA's patch notes. Read the original: New Updates Coming with Apex Legends: From The Rift


