ShotgunShotgun ShellsSingle (choke)Single

Peacekeeper

Lever-action shotgun.

Peacekeeper

Peacekeeper stats

EA changed Rate of fire in the patch of 2 November 2026 without publishing the new value, so those numbers are out of date until they do.

Body damage
99
11 × 9 pellets
Head damage
—
1× multiplier
Leg damage
99
Rate of fire
Increased in Season 31; EA didn't publish the new rate
rounds per minute
DPS
—
Magazine
5
no mag → fully kitted
Tactical reload
2.5→2.25
seconds
Full reload
3.5→3.15
seconds

Shots to kill

Peacekeeper fires 9 pellets per shot. Each pellet does 11 damage, and the counts below assume every one connects — which in practice means close range, since at distance a shotgun does a fraction of its paper damage.

Shots needed to down a legend through each Legend Armor level, at 99 body damage per shot. Every legend has 100 health with the armour on top — since February 2024 that armour is inherent and levels up on EVO points rather than being looted as a body shield.

Legend ArmorTotal HPBody shotsHead shots
No armour1002—
Level 11502—
Level 21752—
Level 32003—
Level 42253—

Counts assume every shot lands on the same body part with no damage falloff and no attachments fitted. Compare weapons in the damage calculator.

In the game files

Peacekeeper ships in Apex Legends as mp_weapon_energy_shotgun.

Other shotguns

Recent changes

Season 31 · 2 November 2026

  • Faster fire rate, and shotgun bolts now speed up both rechambering and fire rate.

Summarised from EA's patch notes. Read the original: Apex Legends: Cipher Patch Notes

Season 29 · 22 June 2026

  • Locked hop-up changed from Disruptor Rounds to the new Executioner.

Summarised from EA's patch notes. Read the original: Apex Legends: Overclocked Midseason Patch Notes

Season 28 · 9 February 2026

  • Locked hop-up: Disruptors (500 points).

Summarised from EA's patch notes. Read the original: Apex Legends: Breach Patch Notes

Season 27 · 3 November 2025

  • Full burst damage reduced to 99 (was 108), with a slower choke.
  • Rechamber time decreased to 1.1 seconds, reverting an earlier hotfix, and the magazine reduced to 5 (was 6) in an earlier hotfix.

Summarised from EA's patch notes. Read the original: Apex Legends: Amped Patch Notes

Season 26 · 10 September 2025

  • Locked Accelerator hop-up removed.
  • Larger blast pattern when choked.

Summarised from EA's patch notes. Read the original: Get explosive in the Wild Iron Event

Season 26 · 4 August 2025

  • Returned to floor loot. Magazine increased to 6 (was 5), but slower choke, wider blast pattern and longer rechamber, and it no longer deals extra headshot damage.
  • Locked hop-up: Accelerator.

Summarised from EA's patch notes. Read the original: Apex Legends: Showdown Patch Notes

Season 24 · 10 February 2025

  • Moved into the Care Package. Care Package version: damage per pellet increased to 12, headshot damage 135 with all pellets, and it keeps its headshot bonus.
  • Much faster choke, a significantly tighter choked pattern, and pellets pierce for 50% damage after the first enemy hit.

Summarised from EA's patch notes. Read the original: Apex Legends: Takeover Patch Notes

Season 23 · 6 January 2025

  • Choke speed significantly increased and projectiles fly faster.

Summarised from EA's patch notes. Read the original: Transcend the Otherworld in the Astral Anomaly Event

Season 23 · 5 November 2024

  • Choke speed increased.

Summarised from EA's patch notes. Read the original: New Updates Coming with Apex Legends: From The Rift