Marksman weaponEnergy AmmoSingle
Triple Take
Triple-barrel marksman rifle.
Triple Take stats
Body damage
63
21 × 3 pellets
Head damage
111
1.75× multiplier
Leg damage
57
0.9× multiplier
Rate of fire
81
rounds per minute
DPS
85
Magazine
6→10
no mag → fully kitted
Tactical reload
2.34→2.11
seconds
Full reload
3.06→2.75
seconds
Shots to kill
Triple Take fires 3 pellets of 21 damage. The counts below assume every pellet connects, which in practice means close range — at distance a shotgun does a fraction of its paper damage.
Shots needed to down a legend through each Legend Armor level, at 63 body damage per shot. Every legend has 100 health with the armour on top — since February 2024 that armour is inherent and levels up on EVO points rather than being looted as a body shield.
| Legend Armor | Total HP | Body shots | Head shots |
|---|---|---|---|
| No armour | 100 | 2 | 1 |
| Level 1 | 150 | 3 | 2 |
| Level 2 | 175 | 3 | 2 |
| Level 3 | 200 | 4 | 2 |
| Level 4 | 225 | 4 | 3 |
Counts assume every shot lands on the same body part with no damage falloff and no attachments fitted. Compare weapons in the damage calculator.
In the game files
Triple Take ships in Apex Legends as mp_weapon_doubletake.