Triple Take
Triple-barrel marksman rifle.

Triple Take stats
EA changed Rate of fire, Head damage, Leg damage in the patch of 14 September 2026 without publishing the new value, so those numbers are out of date until they do.
Shots to kill
Triple Take fires 3 pellets per shot. Each pellet does 22 damage, and the counts below assume every one connects — which in practice means close range, since at distance a shotgun does a fraction of its paper damage.
Shots needed to down a legend through each Legend Armor level, at 66 body damage per shot. Every legend has 100 health with the armour on top — since February 2024 that armour is inherent and levels up on EVO points rather than being looted as a body shield.
| Legend Armor | Total HP | Body shots | Head shots |
|---|---|---|---|
| No armour | 100 | 2 | — |
| Level 1 | 150 | 3 | — |
| Level 2 | 175 | 3 | — |
| Level 3 | 200 | 4 | — |
| Level 4 | 225 | 4 | — |
Counts assume every shot lands on the same body part with no damage falloff and no attachments fitted. Compare weapons in the damage calculator.
In the game files
Triple Take ships in Apex Legends as mp_weapon_doubletake.
Other marksman weapons
Recent changes
Season 30 · 14 September 2026
- Faster rate of fire while aiming down sights, and the blue magazine holds 9 (was 8).
Summarised from EA's patch notes. Read the original: Apex Legends: Marked Midseason Patch Notes
Season 30 · 3 August 2026
- Energy ammo rework: carries a regenerating stockpile of 2 magazines instead of using ammo boxes.
Summarised from EA's patch notes. Read the original: Apex Legends: Marked Patch Notes
Season 28 · 9 February 2026
- Rate of fire reduced and choke time slightly increased.
- Locked Gun Shield Generator hop-up removed.
Summarised from EA's patch notes. Read the original: Apex Legends: Breach Patch Notes
Season 27 · 3 November 2025
- Returned to floor loot. Damage reduced to 22 per bullet (was 23), with a slower choke and faster hip-fire.
- Marksman changes: smaller, slower projectiles and a lower headshot multiplier.
- Takes the Gun Shield Generator locked hop-up.
Summarised from EA's patch notes. Read the original: Apex Legends: Amped Patch Notes
Season 25 · 5 May 2025
- Moved into the Care Package. Damage per bullet increased to 23 (was 22), rate of fire increased and choke speed significantly increased.
- Now takes the Gun Shield Generator hop-up.
Summarised from EA's patch notes. Read the original: Apex Legends: Prodigy Patch Notes
Season 24 · 10 February 2025
- Damage per bullet increased to 22 (was 21); headshot damage 105 with all three bullets.
- Slightly larger projectiles at long range.
Summarised from EA's patch notes. Read the original: Apex Legends: Takeover Patch Notes
Season 23 · 5 November 2024
- Choke speed increased and rate of fire slightly increased.
Summarised from EA's patch notes. Read the original: New Updates Coming with Apex Legends: From The Rift


