Stim
Increase walk speed by 30% and sprint speed by 40% for 6 seconds. Costs Health to use. Reduction to slows while active.
- Costs 20 health (or all health but 1, if Octane has 20 or less health).
- On activation, stim removes all slow effects, except the intended slows players receive while healing. Slows that are applied after activation will only be reduced, not removed.
- Since Season 27, Stim is 5% faster and Octane can sprint and use consumables while stimmed.
- Stim Surge: use the tactical again while stimmed for 6 seconds of Fortified (15% damage reduction and immunity to bullet slow). Costs no health and has its own 20-second cooldown.
