TacticalQ
Arc Snare
Cooldown 20s
Throw a spinning snare that damages and tethers the first enemy that gets too close.
- Throws a projectile. Upon landing, creates a spherical snare trap with a radius of 10 meters.
- The first enemy to enter the radius takes 10 damage and is snared for 3 seconds.
- Lasts up to ~5 seconds if no target is snared.
- Used as an off-hand ability, so you can shoot your weapon, heal, etc, and use the Snare as of Season 21. Holding the snare does not slow movement speed.
- The play area of the enemy given by the arc snare will be a sphere based on the enemy's last position at the moment that they get ensnared.
- While snared, enemy movement is slowed by 40%.